Posted by Adam on 23 January 2019 at 5:09 pm
We don't currently have many fans, but we do have some, and some of you may have noticed that just as the momentum started to build, the websites went offline and our social media accounts went quiet. We're sorry about that, and well, as the lone developer working here at Plump Helmet, I—the narrator—am sorry about that.
Sometimes in life, as you're trying to juggle day jobs, family, and everyday adult life, with making your dream game, things can get a little stuck, and that's exactly what happened to me nearly half a year ago. Unfortunately, there have been some quite major changes in my life, and so development of Feudalia had to be halted.
But, not forever. The ideas behind this game, the wealth of imagination and the power of what could be, it's too much to let die before it was ever truly born. To take everything Dwarf Fortress has taught me, all the hours of fun RimWorld has given me, and to distill these into something truly unique and enjoyable for the world to sample, well, that's just too much for me to say no to.
I'm happy to announce that I will not give up. Development of Feudalia has resumed. The engines of Plump Helmet run once more. And while progress will be slower to begin with, it will be made, and the game will continue to move towards it's first release, sometime in the future.
To those of you who got in touch, thank you, and to those of you in the future who are reading back, this is but a bump in our history.
Please stay tuned over the next year.
If you're interested in supporting us, or signing up to receive pre-alpha releases, take a look at our Patreon.
And why not follow us @plumphelmetcave as well?
This post is from the First Era of Plump Helmet.
This was before the great break of 2019-2021 and the predominant project of the time was Feudalia. The project was placed into cold storage and has not been revived yet. The dream remains alive however. These posts have been kept for posterity.